DSTRCT Creatives
Writing & Game Design
All services

Design that makes mechanics mean something.

Narrative design, worldbuilding, dialogue, quests and GDDs — the connective tissue between story and systems.

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Overview

Story and systems, designed together.

Our narrative designers and writers work in Arcweave and Twine, alongside the game designers who own systems, quests and puzzles. That means dialogue that reflects mechanics, quests that teach systems, and GDDs that a team can actually build from — proven in our own choice-driven title shipped on Steam.

GDD creation

Design documents with scope, loops and progression defined tightly enough to estimate and build.

Narrative & worldbuilding

Setting, factions, characters and lore that hold together — and hold up under player scrutiny.

Dialogue & branching

Choice-driven writing structured in Arcweave and Twine, ready for engine export.

Quest & puzzle design

Quests, puzzles and level beats that pace the game and pull players forward.

In engine

On the page, in the game.

Full portfolio on ArtStation

Packages

Simple, transparent pricing.

See pricing
  • GDD Sprint
    Scoped design document a team can build from
    from$1,800
  • Narrative & Dialogue
    Worldbuilding and branching dialogue, engine-ready
    from$2,000
  • Quest & Level Design
    Quests, puzzles and level beats, documented
    from$1,500

How we work

A pipeline built for speed and craft.

We integrate fast, communicate clearly and deliver reliably — onboarding in 1–2 days, weekly deliverables, and work-in-progress previews every 24 hours.

01

Concept & Pre-production

Goals, scope and the core loop locked first — GDD, references and a plan you can hold us to.

02

Blockout & Assets

Grayboxes, prototypes and concept passes that prove the idea before full production begins.

03

Production

Art, animation, code and audio built in weekly sprints — in your pipeline or ours.

04

Polish & Ship

Optimisation, QA, porting and store assets — until it plays as good as it looks.

Questions

Design & writing, answered.

Can you work inside our existing lore?

Yes — we onboard on your bible, flag contradictions, and extend the world in its own voice.

Do you write for localisation?

We write with string budgets, variables and locale constraints in mind, and structure files for clean handoff.

What's a typical engagement?

Anything from a GDD sprint to embedded narrative support across a production — hourly, fixed or weekly.

Let's talk

Let's build what's next.

Tell us what you're making. We usually come back within 24 hours with ideas, timelines and a quote.

  • We act as an extension of your team, not a vendor.
  • Quotes within 24 hours, onboarding in 1–2 days.
  • Work-in-progress previews every 24 hours.
Writing & Game Design · DSTRCT Creatives