Assets built to spec, ready for engine.
Characters, environments, UI and props — 2D and 3D, delivered rigged, optimised and pipeline-ready.
Overview
Art that drops straight into the build.
Concept art, illustrations, 3D models, rigs, UI/UX and graphic design — everything we deliver is made for engines and pipelines, not just for the portfolio. Our artists work in Blender, Maya, Photoshop, Illustrator, Spine and Figma, and every asset ships with the specs, formats and naming your project expects.
2D concept & illustration
Characters, environments and props — from first exploration sketch to polished key illustration.
3D models & rigs
Modelled, textured, rigged and animation-ready — built to your tri-budget and target platform.
UI/UX for games
Menus, HUDs and flows designed in Figma, tested against real gameplay, delivered as implementable kits.
Graphic & PR design
Logos, icons, cover art, reference sheets and spritesheets — the whole supporting cast.
In engine
Selected assets.
Full portfolio on ArtStation
Packages
Simple, transparent pricing.
- Concept Art PackCharacters, environments or props — scoped as a setfrom$2,000
- 3D CharacterModelled, textured, rigged and animation-readyfrom$2,500
- Environment KitModular set built to your engine and tri-budgetfrom$4,500
- UI/UX KitMenus, HUD and flows — designed and implementablefrom$3,000
How we work
A pipeline built for speed and craft.
We integrate fast, communicate clearly and deliver reliably — onboarding in 1–2 days, weekly deliverables, and work-in-progress previews every 24 hours.
Concept & Pre-production
Goals, scope and the core loop locked first — GDD, references and a plan you can hold us to.
Blockout & Assets
Grayboxes, prototypes and concept passes that prove the idea before full production begins.
Production
Art, animation, code and audio built in weekly sprints — in your pipeline or ours.
Polish & Ship
Optimisation, QA, porting and store assets — until it plays as good as it looks.
Questions
Assets, answered.
Do you match an existing art style?
Yes — style-matching is core to co-dev work. We calibrate against your references and lock the look with a test asset before scaling up.
What do we receive exactly?
Source files plus engine-ready exports, agreed up front: formats, resolutions, rigs, LODs and naming conventions to your spec.
Can you handle full asset packs?
That's the usual shape — a scoped pack (say, a character set or an environment kit) with a fixed quote and weekly deliveries.
Let's talk
Let's build what's next.
Tell us what you're making. We usually come back within 24 hours with ideas, timelines and a quote.
- We act as an extension of your team, not a vendor.
- Quotes within 24 hours, onboarding in 1–2 days.
- Work-in-progress previews every 24 hours.
Prefer it quick and informal? So do we:
