DSTRCT Creatives
Creative Assets
All services

Assets built to spec, ready for engine.

Characters, environments, UI and props — 2D and 3D, delivered rigged, optimised and pipeline-ready.

Book a free call

Overview

Art that drops straight into the build.

Concept art, illustrations, 3D models, rigs, UI/UX and graphic design — everything we deliver is made for engines and pipelines, not just for the portfolio. Our artists work in Blender, Maya, Photoshop, Illustrator, Spine and Figma, and every asset ships with the specs, formats and naming your project expects.

2D concept & illustration

Characters, environments and props — from first exploration sketch to polished key illustration.

3D models & rigs

Modelled, textured, rigged and animation-ready — built to your tri-budget and target platform.

UI/UX for games

Menus, HUDs and flows designed in Figma, tested against real gameplay, delivered as implementable kits.

Graphic & PR design

Logos, icons, cover art, reference sheets and spritesheets — the whole supporting cast.

In engine

Selected assets.

Full portfolio on ArtStation

Packages

Simple, transparent pricing.

See pricing
  • Concept Art Pack
    Characters, environments or props — scoped as a set
    from$2,000
  • 3D Character
    Modelled, textured, rigged and animation-ready
    from$2,500
  • Environment Kit
    Modular set built to your engine and tri-budget
    from$4,500
  • UI/UX Kit
    Menus, HUD and flows — designed and implementable
    from$3,000

How we work

A pipeline built for speed and craft.

We integrate fast, communicate clearly and deliver reliably — onboarding in 1–2 days, weekly deliverables, and work-in-progress previews every 24 hours.

01

Concept & Pre-production

Goals, scope and the core loop locked first — GDD, references and a plan you can hold us to.

02

Blockout & Assets

Grayboxes, prototypes and concept passes that prove the idea before full production begins.

03

Production

Art, animation, code and audio built in weekly sprints — in your pipeline or ours.

04

Polish & Ship

Optimisation, QA, porting and store assets — until it plays as good as it looks.

Questions

Assets, answered.

Do you match an existing art style?

Yes — style-matching is core to co-dev work. We calibrate against your references and lock the look with a test asset before scaling up.

What do we receive exactly?

Source files plus engine-ready exports, agreed up front: formats, resolutions, rigs, LODs and naming conventions to your spec.

Can you handle full asset packs?

That's the usual shape — a scoped pack (say, a character set or an environment kit) with a fixed quote and weekly deliveries.

Let's talk

Let's build what's next.

Tell us what you're making. We usually come back within 24 hours with ideas, timelines and a quote.

  • We act as an extension of your team, not a vendor.
  • Quotes within 24 hours, onboarding in 1–2 days.
  • Work-in-progress previews every 24 hours.
Creative Assets · DSTRCT Creatives