Motion that gives characters life.
Cinematics, in-engine motion and stylised 2D & 3D animation — rigged, integrated and ready to play.
Overview
From storyboard to in-engine.
We animate in 2D and 3D — storyboards, character animation, motion design, VFX and in-engine cutscenes. Because our animators sit next to our developers, everything we make is built for integration: rigged in Blender, Maya or Spine, exported to your engine, and checked in the actual build, not just the render.
2D & 3D character animation
Walk cycles to hero moments — stylised motion that reads at gameplay speed.
In-engine cutscenes
Cinematics assembled and lit in-engine, so they ship at runtime quality — no fake trailers.
Rigging & integration
2D and 3D rigs built for animators and engines alike, integrated into the project ourselves.
Motion design & VFX
Impact frames, spell effects, UI motion and the polish layer that makes a game feel expensive.
In engine
In motion.
Full portfolio on ArtStation
Packages
Simple, transparent pricing.
- Animation Set2D or 3D character animation set, engine-readyfrom$2,500
- In-engine CutsceneStoryboard to runtime cinematic, lit and assembledfrom$3,000
- Rig & Integration2D/3D rigging plus integration into your projectfrom$3,000
How we work
A pipeline built for speed and craft.
We integrate fast, communicate clearly and deliver reliably — onboarding in 1–2 days, weekly deliverables, and work-in-progress previews every 24 hours.
Concept & Pre-production
Goals, scope and the core loop locked first — GDD, references and a plan you can hold us to.
Blockout & Assets
Grayboxes, prototypes and concept passes that prove the idea before full production begins.
Production
Art, animation, code and audio built in weekly sprints — in your pipeline or ours.
Polish & Ship
Optimisation, QA, porting and store assets — until it plays as good as it looks.
Questions
Animation, answered.
Do you animate for our existing rigs?
Yes — we work with your rigs and naming, or build new ones and hand them over documented.
2D, 3D or both?
Both, natively. 2D in Spine and After Effects, 3D in Blender and Maya, with in-engine assembly in Unreal, Unity or Godot.
Can you do full cinematics?
From storyboard through final grade — as pre-rendered pieces or as real-time, in-engine cutscenes.
Let's talk
Let's build what's next.
Tell us what you're making. We usually come back within 24 hours with ideas, timelines and a quote.
- We act as an extension of your team, not a vendor.
- Quotes within 24 hours, onboarding in 1–2 days.
- Work-in-progress previews every 24 hours.
Prefer it quick and informal? So do we:
